You can get your camera's JS instance by accessing it in the CameraTag object's cameras array once the camera has initialized:
myCamera.record();
Note that the CAMERA_ID listed above should match the 'id' attribute of the <camera> tag and not the 'data-app-id' attribute.
You can also call methods on a <camera> by using refrencing 'this' within an event handler:
CameraTag.observe(YOUR_CAMERA_ID, "initialized", function(){
//'this' within an event handler is always the associated CameraTag productthis.connect();
})
connect()
opens connection to the server and starts camera (but does not start recording).
record()
Starts the recording process (preroll + recording). You should make sure that the camera is in the readyToRecord state before calling record.
resumeRecording()
Started recording after a pause (will not work after recording is stopped)
play()
Starts playback of recorded video
stopPlayback()
Stops playback
stopRecording()
Stops the recording process
publish()
published the currently recorded video. You should make sure the camera is in the readyToPublish state before calling publish.
getState()
gets the current state of the recorder- returns one of:
initialized
recording
readyToPublish
publishing
published
processed
getVideo()
Returns a JS Object containing information about the video to be recorded. This object will contain the video UUID, recording formats, and (once the camera is in the published state) video and thumbnail URLs
setMetadata( js_object )
Allows you to pass arbitrary data to be stored with your video on our server. This data will be returned as part of the video object in the REST API and server callbacks.
reset()
re-initializes the player to record a new video to the server. Once you call this method you
must wait for the "cameraReset" event before attempting to use <camera> or JS API again.
destroy()
removes the camera and it's associated assets / references from the DOM
record_without_countdown()
starts recording immediatly (make sure you're connected). Unless you're doing something fancy custom you should probably be using the record() method. You should make sure the camera is in the readyToRecord state before calling record_without_countdown.
showRecorder()
displays the camera stream in the swf. Unless you're doing something fancy custom you should probably be using the record() method.
showPlayer()
displays the playback stream in the swf. Unless you're doing something fancy custom you should probably be using the play() method.
setMaxLength( seconds )
sets the maximum recording length. Helpful if you need to change recording lengths after calling reset()
setSignature( signature_string )
This can be used to set (or change) the <camera>'s signaure when "require signature for publishing" security setting is truned on.
setSignatureExpiration( expiration_integer )
This can be used to set (or change) the <camera>'s signaure expiration when "require signature for publishing" security setting is truned on.
setMinLength( seconds )
sets the minimum recording length. Helpful if you need to change recording lengths after calling reset()
startUpload()
manually triggers the selected file to start uploading (used in conjunction with data-upload-on-seekect).
selectDevices()
loads the device selection screen and allows the user to select a camera / microphone to use when recording.